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Unfortunately, combat is an absolute pushover and strategising is almost entirely pointless. You can’t continually hurl bolts of superheated magma at your foes, though, because your ability to cast is tied to a little bar that charges up. That meant a fire spell that worked on everything but undead, an ice spell that only worked on undead, a death spell that did utterly negligible damage over time to everything, and a healing spell. Not a big thing, but noticeable.Īs a Sorcerer, of course, I also had magic at the ready. Some of the voices have a slightly weird echo, as if they were recorded somewhere other than a studio. The narrator wanders drunkenly back-and-forth across the fine line between being funny and being immensely irritating (although I’m impressed at how many different lines were written for examining trees).
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Not a deal-breaker, but the voice acting varies from “really rather good” to “hired your brother-in-law.” Roehm himself is well-voiced, which is a good thing considering you’re perpetually in his company, but a lot of the rest are a mixed bag to the extent that one character actually says the word “sigh” rather than sighing. Problem the first: the sound quality is a bit iffy. I am going to try playing as a Rogue, though, just to see if there’s any reference to the old Quest for Glory thing of attempting to pick your own nose. If the other paths are more interesting, then… well, I can only review my own experience. A Fighter was skilled at hitting things a Thief could employ stealth, lockpicking, and acrobatics a Magic User had a plethora of spells at their disposal.īefore we get onto where it all goes a bit wrong, I’ll state for the record that I played through as the Sorcerer.
Quest for infamy performance series#
The series merged – with some success – the typical Sierra adventure style with a fantasy RPG, offering you not only puzzles to solve but battles to fight, stats to raise, and multiple classes, each of whom had their own unique ways of solving puzzles. Quest for Glory is an old Sierra On-Line franchise which, through some insane injustice, isn’t as well-known as Leisure Suit Larry or King’s Quest. Quest for Infamy is, for all intents and purposes, another Quest for Glory game. And I’m not ignorant of the irony that I’m not the biggest fan of the result, either – but with Quest for Infamy, a lot of that comes down to execution rather than the idea. It’s a hell of a coincidence that, a few short days after a discussion in the comments about how older games with unique concepts should be revisited, I’m reviewing a game that does exactly that.
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